As a final project for the Game Engines course in my studies, I programmed a 2D jump-and-run game in Unity. It consists of three levels in which the character has to get to the end via platforms and has to avoid obstacles in the form of cacti and enemies on the way there. In the third level you also have the opportunity to fight the enemies.
Disclaimer: I used these assets from the unity asset store
TEAM
Karolina Serova (Solo)
PROGRAMS
Tutorial screen and requirements
Main Features (at least 5, different enemies, coins, secret levels, doors, traps, etc)
Includes Music and SFXs
Includes Art (sprites, skybox, materials, meshes, etc)
Cohesive controllers/input
Good Performance
Visual Effects (lights, particles, line o trail renderer, etc)